Bounceless Collision
Touch, an ability so fundamental
that it has been taken for granted by humans, is difficult for
robots; robot fingers bounce off objects they try to touch or
grasp, similar to a ball bounces off a racket. Touch requires a
sudden change of force. A new term "jumpulse" is
introduced to represent the new concept of a sudden change of
force, as impulse denotes a sudden change of momentum. Jumpulse is
also responsible for ball control, the ability of a player to keep
a moving ball in contact with a racket for a prolonged time-the
secret of consistency in sports.
Ball control involves a great
deal of precision. To keep the ball on the racket for a prolonged
period of time can be achieved by increasing the acceleration of
the racket within a very short period of time at a precise moment
near the maximum indentation. The problem involves thinking motion
in an accelerating frame and is explained below.
The ball initially moves in the
direction of the racket, and the racket is moving toward the ball
with a constant velocity. The ball and the racket come into
contact at time=0. The racket is indented by the moving ball and
reaches the maximum indentation at time=2 milliseconds (msec).
Ordinarily, the ball would bounce out of the racket from time=3
msec to time=5 msec.
When the racket is at its maximum
indentation at time=2 msec, there is a spring force exerting on
the ball trying to push the ball out of the racket. As the result
of the spring force, the ball will accelerate away from the racket
with an acceleration proportional to the spring force. Initially,
the collision phenomenon can be described as a simple collision
between a moving ball with a moving racket. The racket slows down
as a result of the collision. If at the precise time=2 msec an
additional force is suddenly applied to the racket, the racket
will start to accelerate at an acceleration proportional to the
applied force. If the acceleration of the racket is equal to the
acceleration of the ball, as soon as the ball is being accelerated
out the racket, the racket will accelerate to catch up with the
ball. Applying the needed acceleration on the racket to catch up
with the accelerating ball will cause the relative spatial
positions of the ball and the racket to remain the same, that is
that they will be in contact with each other.
Another way of viewing the
phenomenon of prolonged contact is to appeal to the plausible
physical reasoning that two objects initially in contact with each
other and moving with the same acceleration will remain in
contact. The strange part of the phenomenon of prolonged contact
is that the acceleration of one of the two objects, namely, the
ball is produced by the other object, namely, the racket.
The phenomenon could ignite an
industrial revolution involving general purpose robots. The
mechanism of touch will allow the construction of bounceless
automobiles, airplanes during landing, and spacecraft while
docking. The understanding of ball control will help in the
designing of sports equipment, including shoes and gloves, based
on scientific principles.
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